"use strict";
cc._RF.push(module, '9ddf1mLomVGWpSbLLW7rNyy', 'level_goldMiner_goodsBase');
// scripts/levelBundles/level_goldMiner/base/level_goldMiner_goodsBase.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var gameEngine_1 = require("../../../engines/gameEngine");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var level_goldMiner_goodsBase = /** @class */ (function (_super) {
    __extends(level_goldMiner_goodsBase, _super);
    function level_goldMiner_goodsBase() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.moveFlag = false;
        _this.pullBackFlag = false;
        _this.data = null;
        /**移动方向 0是不移动 1是左 2是右 */
        _this.moveRotation = 0;
        /**移动速度 */
        _this.moveSpeed = 100;
        return _this;
    }
    level_goldMiner_goodsBase.prototype.bindData = function (data) {
        this.data = data;
    };
    level_goldMiner_goodsBase.prototype.start = function () {
        if (this.moveFlag) {
            this.moveRotation = Math.floor(Math.random() * 2) + 1;
            this.node.zIndex = 1;
        }
    };
    level_goldMiner_goodsBase.prototype.toPullBack = function () {
        this.pullBackFlag = true;
    };
    level_goldMiner_goodsBase.prototype.update = function (dt) {
        if (this.pullBackFlag) {
            return;
        }
        if (this.moveRotation == 1) {
            this.node.scaleX = -1;
            this.node.x -= this.moveSpeed * dt;
            if (this.node.x - this.node.width / 2 <= -gameEngine_1.default.Canvas().width / 2) {
                this.moveRotation = 2;
            }
        }
        else if (this.moveRotation == 2) {
            this.node.x += this.moveSpeed * dt;
            this.node.scaleX = 1;
            if (this.node.x + this.node.width / 2 >= gameEngine_1.default.Canvas().width / 2) {
                this.moveRotation = 1;
            }
        }
    };
    __decorate([
        property({ tooltip: "移动flag" })
    ], level_goldMiner_goodsBase.prototype, "moveFlag", void 0);
    level_goldMiner_goodsBase = __decorate([
        ccclass
    ], level_goldMiner_goodsBase);
    return level_goldMiner_goodsBase;
}(cc.Component));
exports.default = level_goldMiner_goodsBase;

cc._RF.pop();